I purchased a really cool beta tool called ShaderTool. It let’s you visualize a shader effect. It helped me create this: There’s more I need to do to it. But soon I will have bitchin’ suns in the game.
The UI is coming along nicely (I need to work out how to do animated gifs to show stuff off). It’s widget based with a good input handling system, I just need to work on using several textured quads so that the windows can be styled nicely. I’ve also done a bit of work with […]
I’ve spent quite some time investigating the various Text/Font libraries for both SDL and OpenGL. I first looked at SDL_ttf which seemed like the most obvious choice. Unfortunately I could either not get it to compile, or when I did it just threw errors when I tried to use it. I also took a look […]
One of the things that I definitely wanted to include in the game was the effects of time-dilation. However I only really had a vague understanding of what it is and what it means, so after reading that Wikipedia article I’m suddenly confused. The Last Boundary is, I’d like to think, going to be a […]