I’ve added the following Lens Flare effect. It produces artefacts and then does a shaping effect on them to make them look a little more like they came from a Lens. There’s some chromatic distortion as well.
I found as I learn more about OpenGL and GLSL I find it easier and easier to decipher graphical concepts. So now I’ve managed to completely figure out bloom, HDR and real Atmospheric Scattering. I’ve also completed my Noise Engine for the CPU side of things, I’m looking into doing stuff with compute shaders to […]