Sound Effects I’ve been progressing with the re-writing of episodes, starting with the space probe that approaches your ship. This has led to a whole bunch of sound effects and soundscapes that I’ve had to put together.
One of the things I wanted to have in The Last Boundary was nebula. They look awesome and space doesn’t look like space without them, instead it just looks like a few scattered white pixels. But because the game is supposed to be pixel-artish I had to find a way to make my noise library […]
New Artwork I’ve been hard at work learning how to do pixel-art. I present you with my new “ship crashing into a sun” artwork: This is replacing the old artwork here. I think it’s a big difference. I know that the pixel-art probably isn’t very good, but I’m proud of it. I’m a little concerned […]
I’ve now started work on some of the artwork. I’m not very good, and I imagine that this game will be a pretty big learning curve. Anyway, here it is, the second peice of art I’ve ever made:
Based on the feedback I recieved from the few people who took the time to playtest, I’ve made some changes.
These last couple days I’ve started work on the star map. The idea is that a random number of stars, their planets, and the planets moons are generated. The numbers of star systems is somewhere between 15 and 20, maybe more or less, I’ll tweak it later. These are then arranged into “steps” according to […]
Lately I’ve been working on the events for the demo-build. Not much to say about it really. I’ve written I think maybe 2/3 of the events themselves, but will still need to create a bit of artwork to go with it. In addition there’s some additional audio to create, and I think I need to […]
I’ve now implemented the sound a lot better, events can play sound effects. There’s also a couple of different background music tracks depending on the status of the ship. I’ve added a main menu and title screen.
I’ve made a lot of progress these past few days. I’ve added sound effects and music. I’ve also created a more interesting event for testing purposes, with it’s own sound effects: Next I need to: Add a main menu Add a menu to see the crew details Add saving and loading of games Create more […]
These last couple of days I’ve spent positioning and timing the blurts a little better, there’s still some work that needs to be done though. I’ve completed all of the dynamic text except for the officer names, which I’ll do once they have names, for now they don’t even exist. I’ve added the blinking lights […]