These last couple of days I’ve spent positioning and timing the blurts a little better, there’s still some work that needs to be done though. I’ve completed all of the dynamic text except for the officer names, which I’ll do once they have names, for now they don’t even exist.
I’ve added the blinking lights that change based on the alert state of the ship as well. These makes things look a lot more interesting and dynamic.
There’s still a lot to do. Next up:
- Add some graphics to the main viewer
- Position the blurts when there are multiple at once
- Add the officers names to the blurts
- Add a button that will show a “chat history” with all the previous blurts and probably previous in-game text
- Add some music
- Add some sounds effects, like a klaxon for the red alert state and a sonar ping for the green state