Authoring tool 90% complete and GUI animation

This past week I’ve worked some more on the authoring tool. I think it’s now in a state where it’s fairly usable. It probably needs a lot of work if it was ever to be a product, but right now I’m just considering it like a modding tool. The modding tools I’m used to were all buggy (like the Battlefield 2 map editor), so I don’t see it as a big deal for now.

I’ve also implemented an Animation system in the UI.

Authoring Tool

I worked some more on the Authoring Tool. Hopefully the interface is easy to use and doesn’t get in the way too much. Once I really start using it, I might find some annoyances in it that I’ll want to fix.

The interface for creating Episodes and Events

Space Adventure

Now that I finished Pong, over a year ago, it’s time to work on the next project. Space Adventure.

I’m calling it Space Adventure because I’ve not worked out a better name for it yet. Maybe I’ll call it “The Last Boundary: A Space Adventure” or something like that.

It is a game idea that I had while watching Star Trek: The Next Generation. Wouldn’t it be cool to play a game that’s like Star Trek? I’m not the only person who’s ever thought this because there’s a heap of Star Trek games. I’ve played a bunch. But it was never really like Star Trek, you know? It was always you conducting missions and getting into space battles, or it was leading an away team or something.

There was never a game where you played as the Captain, or the bridge crew, and you found a strange new phenomena and it turned out to be a relic from an ancient civilisation and it spawned a computer virus that infected the ship and you have to use diplomacy on a derelict AI satellite to convince it to disable the virus and return control of the ship back to you.

That’s what my game is about.

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