One of the things I wanted to have in The Last Boundary was nebula. They look awesome and space doesn’t look like space without them, instead it just looks like a few scattered white pixels. But because the game is supposed to be pixel-artish I had to find a way to make my noise library […]
New Artwork I’ve been hard at work learning how to do pixel-art. I present you with my new “ship crashing into a sun” artwork: This is replacing the old artwork here. I think it’s a big difference. I know that the pixel-art probably isn’t very good, but I’m proud of it. I’m a little concerned […]
I’ve now started work on some of the artwork. I’m not very good, and I imagine that this game will be a pretty big learning curve. Anyway, here it is, the second peice of art I’ve ever made:
These last couple days I’ve started work on the star map. The idea is that a random number of stars, their planets, and the planets moons are generated. The numbers of star systems is somewhere between 15 and 20, maybe more or less, I’ll tweak it later. These are then arranged into “steps” according to […]
Lately I’ve been working on the events for the demo-build. Not much to say about it really. I’ve written I think maybe 2/3 of the events themselves, but will still need to create a bit of artwork to go with it. In addition there’s some additional audio to create, and I think I need to […]
I’ve now implemented the sound a lot better, events can play sound effects. There’s also a couple of different background music tracks depending on the status of the ship. I’ve added a main menu and title screen.
This past week I’ve worked some more on the authoring tool. I think it’s now in a state where it’s fairly usable. It probably needs a lot of work if it was ever to be a product, but right now I’m just considering it like a modding tool. The modding tools I’m used to were […]
I worked some more on the Authoring Tool. Hopefully the interface is easy to use and doesn’t get in the way too much. Once I really start using it, I might find some annoyances in it that I’ll want to fix.
Now that I finished Pong, over a year ago, it’s time to work on the next project. Space Adventure. I’m calling it Space Adventure because I’ve not worked out a better name for it yet. Maybe I’ll call it “The Last Boundary: A Space Adventure” or something like that. It is a game idea that […]