Governance in the Future

I’ve been thinking about how I can handle governments and government types in The Last Boundary. To begin with, I want to make sure that, as a grand strategy game, the player doesn’t have absolute control and absolute say in the way their civilisation works. Rather, they are in┬ácommand, via the governing body, whatever form […]

Graphical Improvements and Terrestrial Planet Generation

I’ve been working some more on graphics for my randomly generated terrestrial planet. I’ve now implemented a bump map. I’m not 100% happy with the effect, it’s really very blocky, but I think it will do for now. There might be some tricks I can do like bi-cubic sampling the height-field or something like that.