I’ve been working some more on graphics for my randomly generated terrestrial planet. I’ve now implemented a bump map. I’m not 100% happy with the effect, it’s really very blocky, but I think it will do for now. There might be some tricks I can do like bi-cubic sampling the height-field or something like that.
I’ve added the following Lens Flare effect. It produces artefacts and then does a shaping effect on them to make them look a little more like they came from a Lens. There’s some chromatic distortion as well.
I found as I learn more about OpenGL and GLSL I find it easier and easier to decipher graphical concepts. So now I’ve managed to completely figure out bloom, HDR and real Atmospheric Scattering. I’ve also completed my Noise Engine for the CPU side of things, I’m looking into doing stuff with compute shaders to […]
I’ve been working on some new UI components, sliders and slider control groups. I’ve also put some more work into the actual UI look.
Fleet Battles is what I’m naming the miniature game that I’m making to realise the fleet warfare aspect of the game. I’m also doing it so that I actually complete something and hopefully gain some learning from it to then proceed with the rest of The Last Boundary. I’m sort of thinking that I may end […]