I’m now about 60% done on the UI system code. I’m also only about 80% complete with the design though (I was tired of design and needed to code). I have to admit that designing everything first was something I haven’t done before and it helped immensely. I don’t know why I never did it […]
I’ve been working on the UI quite a bit and have started to get all of the components together in UML. The number of lines going back and forth is very confusing, but luckily I have no diamonds. So as work continues steadily on this I’ve been thinking about the next steps after the UI […]
Finally, the effort going into the UI elements is starting to pay off. Behold!
I’ve made some more progress on the UI; it’s now possible to have it textured. The textures are variable dimensions and there’s a few different options on how to handle resizing (stretching textures or repeating them etc). EDIT: I’ve got some performance problems doing this because a single texture for like the border needs to be […]
I’m not surprised, but I am a little dismayed, about the amount of effort that goes into even the simplest UI. I’m using a sort of event queue to process input and hope to detach the input handling from the main loop soon. The actual elements themselves are easy enough to program but the designing […]
I purchased a really cool beta tool called ShaderTool. It let’s you visualize a shader effect. It helped me create this: There’s more I need to do to it. But soon I will have bitchin’ suns in the game.
The UI is coming along nicely (I need to work out how to do animated gifs to show stuff off). It’s widget based with a good input handling system, I just need to work on using several textured quads so that the windows can be styled nicely. I’ve also done a bit of work with […]
I’ve spent quite some time investigating the various Text/Font libraries for both SDL and OpenGL. I first looked at SDL_ttf which seemed like the most obvious choice. Unfortunately I could either not get it to compile, or when I did it just threw errors when I tried to use it. I also took a look […]
One of the things that I definitely wanted to include in the game was the effects of time-dilation. However I only really had a vague understanding of what it is and what it means, so after reading that Wikipedia article I’m suddenly confused. The Last Boundary is, I’d like to think, going to be a […]