I found as I learn more about OpenGL and GLSL I find it easier and easier to decipher graphical concepts.
So now I’ve managed to completely figure out bloom, HDR and real Atmospheric Scattering.
I’ve also completed my Noise Engine for the CPU side of things, I’m looking into doing stuff with compute shaders to animate the noise in real time.
For now, here’s the new and improved planet. More after the jump.