I’ve taken a few nights off coding to start thinking about game design for the fleet battles. I want to just start with probably a fleshed out game revolving around just the fleet battles. There probably won’t be too much “game” in this game as fleet battles are not determined much by the player, but […]
I realise that I should have spent a little more time fleshing out the gameplay on paper, maybe even putting numbers into spreadsheets to see how the equations work out. But I didn’t. I’m currently in a game of Hearts of Iron 3 and I’ve realised a few things.
I was reading a very very long AAR that begins with the original Crusader Kings and it got me thinking about emergent gameplay. In short I think of it like things happen in the game that the developer/designer never outright sort to accomplish, but rather it occurred simply because the game is structured in such a way […]