Sound Effects
I’ve been progressing with the re-writing of episodes, starting with the space probe that approaches your ship. This has led to a whole bunch of sound effects and soundscapes that I’ve had to put together.
Sound Effects
I’ve been progressing with the re-writing of episodes, starting with the space probe that approaches your ship. This has led to a whole bunch of sound effects and soundscapes that I’ve had to put together.
One of the things I wanted to have in The Last Boundary was nebula. They look awesome and space doesn’t look like space without them, instead it just looks like a few scattered white pixels. But because the game is supposed to be pixel-artish I had to find a way to make my noise library make pixelly images.
Here are some examples:
The single-colour examples above use 8 different colours, while the others are using 16 colours. In this article I’ll show you how I created pixelly looking nebula for The Last Boundary.
I’ve been hard at work learning how to do pixel-art. I present you with my new “ship crashing into a sun” artwork:
This is replacing the old artwork here.
I think it’s a big difference. I know that the pixel-art probably isn’t very good, but I’m proud of it. I’m a little concerned about the amount of time it took, because that means it’s going to be a long time to get enough content together to actually release a game.
From now on, I don’t think I’ll share any new artwork, so as to leave some stuff as a surprise.
I’ve now started work on some of the artwork. I’m not very good, and I imagine that this game will be a pretty big learning curve. Anyway, here it is, the second peice of art I’ve ever made:
Based on the feedback I recieved from the few people who took the time to playtest, I’ve made some changes.