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Space Advernture Tutorial

Using Noise and Median-Cut to Create Pixel-Nebula

One of the things I wanted to have in The Last Boundary was nebula. They look awesome and space doesn’t look like space without them, instead it just looks like a few scattered white pixels. But because the game is supposed to be pixel-artish I had to find a way to make my noise library make pixelly images.

Here are some examples:

The single-colour examples above use 8 different colours, while the others are using 16 colours. In this article I’ll show you how I created pixelly looking nebula for The Last Boundary.

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Gameplay Space Advernture The Last Boundary

Progress Update 13th August 2019

New Artwork

I’ve been hard at work learning how to do pixel-art. I present you with my new “ship crashing into a sun” artwork:

New Ship

This is replacing the old artwork here.

Old Ship

I think it’s a big difference. I know that the pixel-art probably isn’t very good, but I’m proud of it. I’m a little concerned about the amount of time it took, because that means it’s going to be a long time to get enough content together to actually release a game.

From now on, I don’t think I’ll share any new artwork, so as to leave some stuff as a surprise.

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Space Advernture The Last Boundary

Progress Update 7th August 2019

I’ve now started work on some of the artwork. I’m not very good, and I imagine that this game will be a pretty big learning curve. Anyway, here it is, the second peice of art I’ve ever made:

My art!
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Space Advernture The Last Boundary Uncategorized

Progress Update 8-June-19

These last couple days I’ve started work on the star map. The idea is that a random number of stars, their planets, and the planets moons are generated. The numbers of star systems is somewhere between 15 and 20, maybe more or less, I’ll tweak it later. These are then arranged into “steps” according to how many minimum jumps I want the player to take to get from the current system to the destination system.

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Space Advernture The Last Boundary

Progress Update – 22nd October 2018

Lately I’ve been working on the events for the demo-build. Not much to say about it really. I’ve written I think maybe 2/3 of the events themselves, but will still need to create a bit of artwork to go with it. In addition there’s some additional audio to create, and I think I need to revisit some past audio as well.

Finally, I think there’s some new graphical effects that I can easily do for the demo-build that will go really well in one of the events.

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Space Advernture The Last Boundary Uncategorized

Progress Update

I’ve now implemented the sound a lot better, events can play sound effects. There’s also a couple of different background music tracks depending on the status of the ship.

I’ve added a main menu and title screen.

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Space Advernture

Authoring tool 90% complete and GUI animation

This past week I’ve worked some more on the authoring tool. I think it’s now in a state where it’s fairly usable. It probably needs a lot of work if it was ever to be a product, but right now I’m just considering it like a modding tool. The modding tools I’m used to were all buggy (like the Battlefield 2 map editor), so I don’t see it as a big deal for now.

I’ve also implemented an Animation system in the UI.

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Space Advernture

Authoring Tool

I worked some more on the Authoring Tool. Hopefully the interface is easy to use and doesn’t get in the way too much. Once I really start using it, I might find some annoyances in it that I’ll want to fix.

The interface for creating Episodes and Events

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Space Advernture

Space Adventure

Now that I finished Pong, over a year ago, it’s time to work on the next project. Space Adventure.

I’m calling it Space Adventure because I’ve not worked out a better name for it yet. Maybe I’ll call it “The Last Boundary: A Space Adventure” or something like that.

It is a game idea that I had while watching Star Trek: The Next Generation. Wouldn’t it be cool to play a game that’s like Star Trek? I’m not the only person who’s ever thought this because there’s a heap of Star Trek games. I’ve played a bunch. But it was never really like Star Trek, you know? It was always you conducting missions and getting into space battles, or it was leading an away team or something.

There was never a game where you played as the Captain, or the bridge crew, and you found a strange new phenomena and it turned out to be a relic from an ancient civilisation and it spawned a computer virus that infected the ship and you have to use diplomacy on a derelict AI satellite to convince it to disable the virus and return control of the ship back to you.

That’s what my game is about.