Space Game
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#include <Game.hpp>
Public Member Functions | |
Game (glm::vec2 screenDimensions, std::string uiFilename, std::string guiTextureFilename, std::string techTreeFilename, ShipComponentManager *shipComponentManager, int seed) | |
~Game () | |
spaceengine::ui::UIManager * | GetUIManager () |
Private Attributes | |
spaceengine::ui::UIManager | m_uiManager |
spaceengine::Texture | m_guiTexture |
TechTree * | techTree |
ShipComponentManager * | shipComponentManager |
Player | m_player1 |
Player | m_player2 |
Game::Game | ( | glm::vec2 | screenDimensions, |
std::string | uiFilename, | ||
std::string | guiTextureFilename, | ||
std::string | techTreeFilename, | ||
ShipComponentManager * | shipComponentManager, | ||
int | seed | ||
) |
spaceengine::ui::UIManager * Game::GetUIManager | ( | ) |
Definition at line 24 of file Game.cpp.
References m_uiManager.
Referenced by SpecificGame::PostDrawCommands(), SpecificGame::PreDrawCommands(), SpecificGame::SpecificGame(), and SpecificGame::Start().
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private |
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Definition at line 24 of file Game.hpp.
Referenced by GetUIManager().
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private |