The Last Boundary

Down-Sizing to Realise the Combat

I’ve been working on the UI quite a bit and have started to get all of the components together in UML. The number of lines going back and forth is very confusing, but luckily I have no diamonds.

So as work continues steadily on this I’ve been thinking about the next steps after the UI is completed. My TODO list says that the next part is Game Logic which is essentially the largest part of the game. There’s ecomomy, combat, resources, technology which is all then followed closely by AI. Essentially, it’s theĀ game part of the game.

In order to realise a piece of my game; I’m tossing around the idea of making a smaller, combat focused game to begin with. It would probably be focused in a single star system; maybe not even randomly generated for now (maybe even the Sol system). Something along the lines with both sides having a certain number of points that they can use to increase their Admirals abilities and their actual fleets technologies and units. Then it’s just a matter of clicking things around.

This idea also looks like it can readily be expanded to add the economic and diplomatic pieces on top; followed then by technology.

First is to complete the UI system anyway.

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